![]() ![]() All Second Tier disciplines cost 2 psi points per use." It increases your maximum psi points by 4. Psi8:"Second Tier Neural Capacity\n\nThis is required for Second Tier psionic disciplines. Psi7:"Remote Electron Tampering\n\nMakes active alarms time out faster.\n\nTime reduction: 5 seconds 5 seconds per PSI" Psi6:"Projected Cryokinesis\n\nLaunches a heat-draining projectile, equally effective against robotic and non-robotic targets. ![]() Psi5:"Psychogenic Cyber-Affinity\n\nIncreases your Cybernetic Affinity by 2.\n\nDuration: 30 seconds 30 seconds per PSI" Psi4:"Psychogenic Endurance\n\nIncreases your Endurance by 2.\n\nDuration: 1 minute 1 minute per PSI" Psi3:"Kinetic Redirection\n\nPulls an object toward you.\n\nDuration: 1 second per PSI" Psi2:"Neuro-Reflex Dampening\n\nEliminates all weapon kickback.\n\nDuration: 1 minute 20 seconds per PSI" Psi1:"Psycho-Reflective Screen\n\nProtects you from 20% of all combat damage.\n\nDuration: 20 seconds 30 seconds per PSI" ![]() All First Tier disciplines cost 1 psi point per use." It increases your maximum psi points by 2. Psi0:"First Tier Neural Capacity\n\nThis is required for First Tier psionic disciplines. repeat until all loaded mods are processed.Ĭan this be fixed as part of this mod manager?Ĭode: BuyText0:"These buttons select which Tier of psionic disciplines you wish to purchase."īuyText2:"This shows how many cyber modules you have available to spend."īuyText3:"These buttons navigate between various character MFDs."ĪmpText0:"These buttons switch between the different Tiers of psionic disciplines." for each line that is overridden by the second mod and is not equal to the default version of that string, override them in the master file, replacing lines modified by the first mod, etcĭ. For each line that is overridden by the first mod, replace it in the master fileĬ. Start with default versions (vanilla) of the string filesī. Would it be possible for the mod manager to combine these files into a "master" strings file, based on the currently loaded mods? This would need to be refreshed every time a mod with a strings file is activated or deactivated.Ī. It's a real shame that we can do all sorts of fantastic dml changes for gameplay, and they remain largely compatible, but when it comes to strings files, we are stuck with annoying compatibility issues. This is regarding the latest Version of BMM v.1.16.1, so it will most likely concern the initial release of DMM:Ĭurrently in ss2bmm, certain mods (like RSD, Alarming Cameras, SCP) overwrite string files and this makes them incompatible in terms of their strings.įrom my understanding, currently if mod A modifies, say, the description for a psi power, they have to include the entire psihelp.str file, which will conflict with mod B which modifies a different psi power. * Wording: Where exactly does it still say "Exit and start game" anymore? I thought I changed that everywhere. The feature relies on certain refresh timings working correctly. Does this always happen with a certain mod folder, maybe containing invalid characters? * Cut-off popup: Does the terminal tell you anything interesting when that happens? The deletion dialog is the same as any other standard dialog. I tried several ways to implement Unicode symbols, this is the only one that worked consistently on Windows. * Missing symbols: Wine issue with Unicode symbols and Windows BOM. * Cut-off deletion sentence: Probably one of a couple of million different things that can go wrong with string manipulation between operating systems. However, the use button should have stayed disabled. * Saved profiles not shown immediately: This is intended. No changes at all since the project started, so no idea what I could do to fix. Concerning read denied warnings: Do you just get a warning in the console or are there actual problems with the functionality? I'm just using basic wxWidgets file system functionality, reduced to the limited NTFS feature set of Wine. ![]()
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